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loginFantasy settings are a dime a dozen in gaming--things such as fire-breathing dragons and wizards with flowing beards and pointy hats have long since become clichés. After all, despite how many games take place in fantasy realms, very few of them--for various reasons--manage to use these settings effectively. Yet the success of the recent film The Lord of the Rings is a reminder that fantasy, when done right, can be cool. Disciples II: Dark Prophecy is further proof of this--it's one of those very rare computer games that draws on all the usual fantasy conventions but presents them in truly inspired, artistic form. However, the visuals aren't the only good thing about Disciples II. This turn-based strategy game, an overdue sequel to Strategy First's sleeper hit released back in August of 1999, has an elegant simplicity about it.
The tactical combat in Disciples II looks outstanding.
Disciples II takes place not long after the events of the original, and as such, the same four factions are the focus. These include the Empire, a sect of mighty human warriors; the Mountain Clans, a stalwart group of ancient dwarves; the Undead Hordes, restored to unnatural life thanks to the twisted magic of their queen; and the Legions of the Damned, literally demons from hell. The latter two perhaps sound more appealing, and to some extent they are, since it's always fun to play as the bad guy--especially bad guys as fearsome and evil as the undead and the demons of Disciples II. But all the factions are equally appealing in their own right, and while they all basically play the same way, each side has its own wide variety of great-looking, powerful units for you to use.
It's easy to get started playing Disciples II, but no thanks to the sparse manual and well-hidden, lackluster in-game tutorial. Like in the original, the core gameplay and mechanics of Disciples II are superficially similar to those of New World Computing's popular Heroes of Might and Magic series, since scenarios all take place on densely detailed isometric maps filled with treasure, wandering monsters, and plenty of places to explore. The game's resolution is locked at 800x600, and the maps are so concentrated that it can often be difficult to see some of their important features--for instance, you might overlook a powerful enemy squad that's practically in plain view. A minimap is always onscreen to help give you a better sense of the surroundings, but the game's fixed resolution keeps it from being particularly useful. However, you'll soon grow accustomed to the cluttered appearance of the maps as you scour each one using small yet mighty squads led by hero characters that you'll recruit from your castle.
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